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1.
2nd IEEE IoT Vertical and Topical Summit for Tourism, IoTT 2022 ; 2022.
Article in English | Scopus | ID: covidwho-2136375

ABSTRACT

The rapid spread of the CoViD-19 pandemic in early 2020 and the adoption of social distancing and "stay-at-home"orders gave rise to the sudden need for schools to be able to provide effective remote teaching. In Italy and elsewhere, the introduction of distance learning technologies has significantly impacted the education of students and limited their social interaction and activities, among which are school trips and other scholastic experiences. To support the constrained educational possibilities of Italian schools, we developed "ActiveViewer", a technological platform that enables massive and interactive remote events, and performed a year-long large-scale experiment, providing a series of massive remote school trips to several Italian cities. We designed a new school trip format, named "CodyTrip"that merges coding and computational thinking with elements of traditional school outings, and provides an engaging experience for participants. In this paper, we present the format and five online trips performed during the school year 2020/2021. The results based on user feedback support the adoption of the tool not only as a stopgap measure for school outings throughout the pandemic but as an accessible and inclusive tool to widen the possibilities of cultural tourism. © 2022 IEEE.

2.
Ieee Access ; 9:165239-165251, 2021.
Article in English | Web of Science | ID: covidwho-1583822

ABSTRACT

During the height of the CoViD-19 pandemic in 2020 and early 2021, schools throughout Europe have been closed for several months, leaving teachers with the responsibility of providing distance learning through video conferencing and remote-presence systems, while parents were scrambling for appropriate tools and support. School outings have also suffered from the limited mobility of students given by stay-at-home orders and other restrictions. In this paper we present a set of technologies developed to reproduce the school trip experience, allowing students to stay at home or in school and requiring only a Web browser and Internet access, while integrating communication tools that allow participants to actively be engaged in interactive lessons and educational experiences. In 2020 the tool has been used during the "CodyTrip" event, a two-day visit to the town of Urbino, attended by more than 15.000 students, followed up with a series of events in 2021 with over 115.000 participants. Results from the pilot events show very high engagement and demonstrate the feasibility of organizing online visiting experiences with massive participation without compromising the perceived interactivity of the proposed activities, which can be equally engaging for different audience demographics. Findings also suggest that this solution may be adopted not only as a contingent substitute for traveling during the pandemic, but as an effective tool to widen the scope and appeal of cultural tourism.

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